Sam Media unlocks immersive content in a new virtual world

 

Dutch leader in innovative mobile content, Amsterdam-based company Sam Media, is further extending its next-generation product line-up. On October 19th, they will launch their latest product, Holozonia, during a launch party at World Telemedia in Marbella.

5G guarantees faster speed, lower latency, and greater capacity, enabling mobile content innovators to create on-the-go, ultra-high-definition video, virtual reality, and other advanced applications.

Sam Media has always had a strong focus on immersive content and launched several VR and AR services in the past years. Last year they launched XR Academy, an impressive e-learning and entertainment service, and in 2020 they won a Meffy Award for their streaming product Mobio 360. Holozonia will be the first service that offers a wide range of VR and AR content in one place. One single subscription will enable end-users to enjoy premium VR Streaming, AR games, spatial music, 360 fitness, and education in 3D, VR, and AR. All of this is offered in one metaverse and can be accessed from a smartphone’s browser anywhere and anytime. It is compatible with all mobile web browsers.

Accessible to everyone, on any device

Holozonia has been designed to be compatible with all types of virtual reality headsets. Even consumers that don’t own a VR headset are able to engage with all the content effectively. All they need is a smartphone with internet access. No 5G, no problem, because streaming capabilities will automatically adjust to the available bandwidth. It’s the mission of Sam Media to ensure that digital content can be enjoyed everywhere, also in markets where access to traditional payment methods is limited. This is why the company has a strong focus on carrier billing and mobile wallets. Holozonia is compatible with all mobile browsers, PC’s, tablets and VR built-in devices e.g Oculus.

How does Holozonia benefit mobile networks?

Holozonia unlocks the full potential of 5G networks. It offers consumers a way to discover and interact with the most engaging virtual and augmented reality experiences. It keeps subscribers highly engaged and entertained. “The metaverse is not just a new way to play games, it is a more natural way to interact and engage. It’s a new mobile experience and consumers want it.”, says Alexis Bartelds, CEO of Sam Media.

What does Holozonia have to offer? 

Users can explore Holozonia using the joystick on their smart phone’s screen. They can create their avatar, hang out in the Holozonia world and access different AR and VR experiences without the need for a headset. Users can play games, learn, listen to music and watch their favourite VR shows on the  spot. This virtual world is also open to external products and services. A mobile network can open a store in Holozonia, for example if an end user needs more data they can go to the operator’s virtual shop and upgrade their bundle. But that is just an example, because any service can be represented in this virtual world, as long as it offers added value to subscribers.

Find out by watching more about Holozonia which will be lauched at World Telemedia on YouTube:  https://youtu.be/Bdu2E8hcnQI

 

Dutch digital innovator Sam Media used extended reality to develop a better learning experience

As a leader in innovation, Sam Media makes the next generation of digital content accessible to everyone, on any device. On October the 14th, Sam Media will officially launch it’s latest e-learning and entertainment product, XR Academy. The product will be presented during a launch party at World Telemedia in Marbella.

A better learning experience for everyone

XR Academy enables consumers from all age groups to explore a wide range of immersive, high-quality educational content. The product is the result of a diverse team of thinkers, educators, computer scientists, software developers and 3D artists from all over the world, coming together with a shared mission to transform learning experiences with the latest technologies, and to overcome the two main challenges in VR education today: the lack of high-quality content, and the availability of VR headsets.

XR Academy has been designed to be compatible with all types of virtual reality headsets. Even consumers that don’t own a VR headset are able to engage with all the content effectively. All they need is a smartphone with internet access.

What is Extended Reality?

​​Extended reality (XR) is referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables, where the ‘X’ represents a variable for any current or future spatial computing technologies. E.g. It includes representative forms such as augmented reality, mixed reality and virtual reality and the areas interpolated among them. Its connotation lies in the extension of human experiences, especially relating to the senses of existence (represented by VR) and the acquisition of cognition (represented by AR).

Product features

XR Academy allows consumers to take virtual field trips to a variety of destinations, such as Mount Everest, capital cities around the world, and faraway planets across the universe, all from the comfort and safety of their homes.

  • Immersive VR platform
  • 360° documentaries
  • Captivating VR lessons
  • Engaging Quizzes
  • Supports all languages
  • Constantly growing content library
  • Animation for illustration and engagement purposes
  • Accessible on mobile and the web

Video: https://www.youtube.com/watch?v=fZ8M2fyCd_s

Corporate website: www.sam-media.com

Linkedin: https://www.linkedin.com/company/sam-media.